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… and another thing! (Drunk Uncles release!)

May 26, 2015

Drunk Uncles CoverWe are pleased to announce the release of Drunk Uncles a push your luck card game. As idiot uncles attending a family gathering you must get as many of your terrible opinions off of your chest before you wear out the welcome of your fair-minded family. Players draft dice to determine their tolerance level and carefully play from their hand hoping to duck under the judgement of their family.

If you would like to grab a copy please support us at Patreon.com/games where our backers will receive our first run copies!

If otherwise feel free to Download the Print and Play version, you’ll need to supply your own dice.

Special thanks to Daniel Solis for his assistance with rules language. We especially thank our patrons: Adam Pinilla, Angela Toebbe, Bob Kelly, Tiffany ralph, Frank pitt, Jason, Kristopher C. Hunt, Wesley Toma-lee, Jr Honeycutt, Nathan Hansen, steve C., Michel Ivey, Cardboard Edison,Noah BIllings, Nate Plunkett, Aerjen Tamminga, J. Walton, Matthew gravelyn to become a patron visit us Patreon.com/games

We played Rocket Shipping! It, well…it wasn’t great!

May 4, 2015

Friday night Rocket Shipping made it to table. It was kind of a mess. Here is the takeaway:

Positive
Dynamic Resource Pricing model seems good
Math game! Algebra game!
Similar to Modern Art
Can’t just count ahead because of board changes
Deterministic way to make value, eliminates randomization.
Scoring is tight

Negative
If you can figure out the math you have a large advantage
Physically difficult to
“Muddy in the middle” managing orbital phase can be confusing
Too much emphasis on the ship movement; trajectory & velocity
Fuel to cheap?
Needs space pirates.
Most you can make is $50 per trade
Combine movement with buy/Sell? It is needlessly separated.
A lot of waiting; Could movement be simultaneous?
Perhaps reduce the variety of goods

Blast Off!

April 30, 2015

For reasons beyond comprehension Glenn spent the past week or so making a pick up and deliver intrasolar trading game called Rocket Shipping. It was inspired by a twitter exchange with RPG designer Quinn Murphy about an Afrofuturist solar system setting. While much of the flavor for that universe will have to manifest in the art and language the core concept, that players make their living by rocketing goods across the solar system on family owned space freighters seemed fun. It’s parts Cargo Noir parts Ticket to Ride and Perry Rhodan and it is far from complete. We wanted to do accomplish a few basic design goals:
• Dynamic market pricing and eliminate order fulfillment models
• Include velocity and trajectory management
• Play with the orbits and spins of planets.

Mission FUNcomplished!

This may be another large scale exercise liek Big Dumb Wargame but we do intend to play it at JiffyCon East 2015 and perhaps, submit it to Boston Festival of Indie Games. Who knows.

Read The Rules (link fixed – G)

Watch a shakey video overview!

Ready for my closeup

April 28, 2015

High quality product images are not a luxury item for your design. I think this is part of a chronic failure on the part of indie designers to see the post-launch life cycle of their design. While, yes, GPD often spins up a new game and then spits it out to the cold cruel world unfostered, the games where we have invested substantial time and money see more tender treatment. Sometimes a design just needs to be born and manifested for the designer to feel they have done their due, that the idea is crystallized and out of their headspace, freeing up creative attention for greener pastures. But, if your intent is for your creation to have legs, to stick longer than a month or to see it self in need of a reprint, you should be spending as much time on it’s post-launch presentation as possible.

While there are many more actions to take to keep a product healthy and vibrant in the hobby community, one basic need that should be recognized is high quality images.

You’ve invested effort and resource into making a high quality item. Why are you letting it be represented via phonecam snaps? Doesn’t that do a disservice to your time? Phonecam shots are great and welcome when they are fans, in the wild, sharing their love of your product, but if that is how you are presenting yourself in an online sales environment you are missing a critical point of hobby games salesmanship. There is a large component of gamebuyer psyche that is tied up in the tactile nature of the hobby. We want to feel the cards, inspect the minis and flip through the glossy manuals. This is one of the reasons that your at-show sales will be strong. It is not just the live demonstration of your product that entices customers, it is the tangible recognition of the “thingness” that handling a product brings. It is an advantage analog games have over video games; stress it. Huge portions of design budgets are poured (or should be) into art assets; share it.

But, since we don’t have haptic VR, yet, high resolution images (and video) are the next best solution. As with an absurd amount of freelance work your personal network of resources often holds the solution. For our Pack the Pack product shots we use a former schoolmate Russ Heller (www.russhellerphoto.com) who has spent the past forever doing item photography; and doing it extremely well. We advise you find a similar individual (or call Russ) and get a respectable representation of the thing you poured your heart into. Your Amazon sales will thank you.

I bite my thumb at thee! (The Show Must Go On! release!)

April 17, 2015
Theatre!

Theatre!

Well, that was fast! Since our last post we have put a wrap on The Show Must Go On! Cards are on order, art, script and layout is complete and the packaging is en route!

If you would like to grab a copy please support us at Patreon.com/games where our backers will receive our first run copies!

Otherwise, feel free to download the TSMGO BW Printable Rules and Printable Cards. You will need to supply your own coins and skull-esque receptacle.

Thanks to Rob Greene (rwwgreene.com) for the prose, Beth Page (bethapage.com) for the illustration and David Bednar (adavidbednar.com) for the other illustration and we especially thank our patrons: Adam Pinilla, Angela Toebbe, Bob Kelly, Tiffany ralph, Frank pitt, Jason, Kristopher C. Hunt, Wesley Toma-lee, Jr Honeycutt, Nathan Hansen, steve C., Michel Ivey, Cardboard Edison,Noah BIllings, Nate Plunkett, Aerjen Tamminga, J. Walton, Matthew gravelyn to become a patron visit us Patreon.com/games

Is this a party game I see before me?

April 1, 2015
Billiam "Styles" Shakespeare by Beth Page

Billiam “Styles” Shakespeare by Beth Page

Prithee! Verily! and other such Ye Olde English. Games by Play Date is barreling toward the short run release of our Shakespearean themed party game The Show Must Go On! In TSMGO two teams of “actors” must fumble through one of Shakespeare’s lesser known productions and convince the audience of their true character through the ham-fisted art of over-acting. It’s got death, butt jokes, robots, the Welsh and everything that made Elizabethan era theatre such a  rip-roaring treat.

You can see our ramshackle design documentation here and become a patron to receive a copy of the game here!

Naked Nerd Night! Slash: Burlesque Romance in Seattle

March 23, 2015

Finally, saucy pictures of Seattle nerds celebrating romantic shipping fan fiction! Thanks to Jojo Stiletto and The Re-Bar for putting on this wonderful show for the Re-Bar 25th anniversary. If you couldn’t be there, I’m sorry; live vicariously through these moderately NSFW .jpgs.

Read more…

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