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Naked Nerd Night! Slash: Burlesque Romance in Seattle

March 23, 2015

Finally, saucy pictures of Seattle nerds celebrating romantic shipping fan fiction! Thanks to Jojo Stiletto and The Re-Bar for putting on this wonderful show for the Re-Bar 25th anniversary. If you couldn’t be there, I’m sorry; live vicariously through these moderately NSFW .jpgs.

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Bad Habit is launched!

March 11, 2015
70 bridge sized cards

70 bridge sized cards

We are pleased to announce that the full professional print run of Bad Habit is available for sale! Each game comes with 70 bridge-sized cards made in American, 105 wooden tokens and one rules sheet in a elegant felt drawstring bag.

Bad Habit is a cooperative game for 2-5 players where you must work together to learn the patience and empathy necessary to help those who suffer from Non-Suicidal Self Injury. It is our hope that this game can provide a unique perspective on the subtle challenges involved with this taboo subject.

We hope you enjoy, share and stay safe.

If you or any friends/family needs help for self-harm and you’re not sure where to turn, call the S.A.F.E. Alternatives information line in the U.S. at (800) 366-8288 for referrals and support for cutting and self-harm. If you are in the middle of a crisis, feeling suicidal and need help right now, call the National Suicide Prevention Lifeline in the U.S. at (800) 273-8255. For a suicide helpline outside the U.S., visit Befrienders Worldwide

Bad Habit is $20 plus shipping

SLASH---Buy Bad Habit

Download the Greyscale Print & Play • Download the Color Print & Play

d8 Mile

February 17, 2015

tumblr_mhz6kmJ0wb1qz5ck2o1_500It’s been crickets around here lately. Let me dump some info for a few minutes before I jump back into the grind.

tl:dr working 7 days a week in a factory is time consuming, downtime is used for con preparation and development on next titles. Links after the jump.

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So, maybe I cried a bit. It’s cool….

February 9, 2015

A few days ago, as I was working my second job (Teamster Local 633!), I received this email from a customer who had just ordered from us.

Hello Glenn, The Responsible Designer!
I thought you’d get a chortle out of knowing where your games end up and the fun times they create. I work at an all girl boarding high school in Mclean, Virginia. Each Sunday, I bring a selection of my personal stash of games to a growing gaggle of gathered girls to what we’ve started calling Casual Sunday. As far as selection, it’s really whatever will fit in the bag I’ve got for the day or whatever they’ve been bugging me to bring. Some days it’s every Fluxx I can get my hands on. Other weeks it’s games like The Resistance, Settlers of Catan or Magic the Gathering. But consistently, and with great enthusiasm, Slash is asked for. “Miss Roy! SLASH this weekend, right?”  It’s been rationed like lembas bread or they’ll play it constantly and overdose into a frenzied puddle of glitter and leather. They adore Slash. It’s been a great treat for me because I can see who ventures into AO3 and Tumbler when fan jargon starts creeping into the debates and justifications for pairings. It also keeps them on their toes because I’ll sling it right back at them.
Their love has gotten so fierce, a few went online to purchase it. Now, I follow your twitter so my co-keeper of Casual Sunday and I had a great chortle that we’re set and you’re successful. One of them came to us with such a sad face trying to shock us with the news. What she doesn’t know, and I hope will ease her troubled heart for the next four months while she waits, is that I bought a bunch of the blanks for two reasons. One, is that this Sunday we’re going to make some changes to the deck and each of the weekly participants will get to impact the deck for future generations of Casual Sunday players. The second is that I’m going to give a few of the cards to the English department as part of a pick-up lesson that I’m co-building on game design and development in the English classroom. Slash is a great way to distill a character to important characteristics as well as work in some themes and types discussions. Not to mention discussion of game mechanics, development and strategy issues.
Anyways, really what this longer than I had anticipated email comes down to is that this is a love letter from my Casual Sunday crew and I to you. Thanks to you and your team for making such an awesome game.
Slash/Casual Sunday = OTP
Lauren Roy
Lauren, you and your girls have made my icy nerd heart grow three sizes. While I hope that the Casual Sunday crowd continues to see slash as the greatest thing since sliced bread I equally hope that they explore the growing world of analog games. Getting, and keeping, new and different game players into this hobby/industry is essential to our mission; and to the creation of a healthy community. Thanks again. BTW Veronic Mars and Indian Jones is a very, very ‘shippable OTP

Sexy Times.

January 29, 2015

Writing-Clip-ArtA while ago we were contacted by Cecilia Tan editor at Circlet Press. It seems that the Circlet crew took a copy of slash: romance without boundaries to their romance/erotica writers retreat where it was a big hit! We ere, of course, thrilled to hear that actually talented people enjoyed our silly party shenanigans. What blew us away was that Ceclia just forwarded us some of the micro fanfics that were written in response to playing slash! Hit the jump to check out the fics created by IPPY award winning author Janine Southard.

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The con is on

January 16, 2015

Hello Boston folks. We are headed to Arisia this evening! You can find us at table A3 in the dealers room. In addition to copious free high fives we will have the following products for sale!

slash:romance without boundaries
slash: the blanks
slash: shipwreck 2014 expansion
Bad Habit

as well as some great games from our indie friends!

Too Many Days of Games: 121 — Zombie ’15

January 7, 2015
I don't understand why the apostrophe is there. It must be some French thing.

I don’t understand why the apostrophe is there. It must be some French thing.

File Me Under: Darryl, the teenage years

What It’s All About: Zombie :15  from Iello is a cooperative zombie survival board game. Players take the role of one of 8 teenage survivors and race through their actions to complete various scenario objectives. Whether you are clearing a path to the Police Station or facing down the Alpha Zombie, Z15, once you grok the slightly awkward division of labor, plays smoothly. Teamwork is necessary not just for success but for the basic flow of play. On a player turn their teammates are handling resource management, inventory, card drawing and zombie placement while you focus on choosing the best possible use of your four actions. During the mad dash to push your plastic and chits about the game soundtrack is signaling you to add more zombies to the board; a hot-potato mechanic that serves well to motivate quick play. All the standard concerns of a zombie scenario are well represented: division of force, management of resources, stealth vs. effectiveness all become tangible concerns.

As a Zombie game Z:15 does well enough. By now we are all tired of the theme and tropes but the individual characters do bring a sense of charm to the affair. As a Cooperative game it fairs better. There simply isn’t the time or luxury for the type of quarterbacking that generally ruins coop games.

Tweaks: It’s entirely possible to make our own campaigns and a few downloadable official expansions are available

Gripes: Zombies, who cares anymore.The setup time is a bit excessive but that is perhaps the cost of a good coop experience. There should be a easily remixable app for the soundtrack a la One Night Werewolf.

Cost: Too much. $80, though the miniatures are nice and the production value is high

Time Commitment: :15 (plus a half hour of setup)

Best For: People Tired of Zombie games, people tired of coops

double trouble

double trouble


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