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Crazy Time, Population: now

August 18, 2014

catWell ain’t that a helluva thing!

While the three of us have been getting hammered by work, GenCon, BostonFiG and other obligations we managed to fund our Kickstarter!

But there is more! since last we spoke GPD has become the sponsor of a bunch of naked nerds in Seattle, ran  successfully slash demos at the wonderful WORD Bookstores in NYC/Jersey City and started work on a secret New York Comic Con project. Actually it’s not secret at all. We are printing a super short run of new slash cards for Shipwreck and I don’t think I can legally reveal who will be there.

<fanboying>BUT IT IS FOR REAL BIG NAME AUTHORS WHO HAVE #1 BOOKS. </fanboying>

Plus! We are working on a number of games! We are expanding and developing Meg’s Game Chef submission Camp POWERful into a full size RPG, Glenn is developing a sledding themed dexterity game as well as helping our intern Rowan develop their cooperative game Spoons based on  Christine Miserandino’s article about understanding chronic health management.

We are loosely scheduled to do a GenCon 2014 debrief this week and that will be posted as soon as we record. Thanks for you patience!

Pack the Pack is back, Jack!

August 4, 2014

We have relaunched the Pack the Pack kickstarter and it hit $1,000 in just 1 hour!

This campaign has a lower goal as we are committed to funding some of the production privately. We’ve also added the option to donate a copy of the game to a youth group instead of preordering one for yourself.

We made a couple of new videos, including a quick how to play infographic!

 

Check it out on Kickstarter! 

Too Many Playtests of Games: Bookworm

August 1, 2014
these things, pouring from your tear ducts.

these things, pouring from your tear ducts.

[editors note: we have an intern, their name is Rowan and they wrote this]

File Me Under: Cute worms reading classic books

What It’s All About: A Guess Who type guessing game, Bookworm is a cute, family-friendly game. Player 1 puts a bookworm in a book, and the other player(s) have to guess characteristics of the book in order to find the book the worm is hiding in. It’s easily customizable for different age groups (for children, use colors and shapes, for adults, use the book’s storyline, etc), and is a generally well-done game.

Gripes: There’s only one purple book.

Time Commitment: 10-20 minutes

Best For: Adults who want a family game that isn’t boring or stagnant.

(Bookworm, more information here,  is a prototype game designed by Dolly Pickelhaupt. It is being playtested as part of the curation process for the Boston Festival of Indie Games)

 

Too Many Playtests of Games: Bad Habit

July 23, 2014
bad habit

bad habit

[editors note: we have an intern, their name is Rowan and they wrote this]

File Me Under: Emotional without being ‘emo’ (praise the lord).

What It’s All About: Bad Habit is all about NSSI (Non-Suicidal Self Injury), and the pressures and triggers that go with it. As a group, you try to guess the others’ pressures and reduce the number of Scar tokens they have. If you guess wrong, the number of Scar tokens goes up. If a red Scar token is pulled, the game ends for everyone. As games go, it’s original. As tackling the subject goes, it’s unique and understanding.

Gripes: Very emotional. Hard to play with near-strangers.

Time Commitment: 20-30 minutes

Best For: People who deal with NSSI or know someone who does, or people who want a new, emotive tabletop game.

(Bad Habit, available here,  is a prototype game designed by Glenn Given. It is being playtested — independently — as part of the curation process for the Boston Festival of Indie Games)

 

Too Many Days of Playtests: Scenario

July 22, 2014
Acting!

Acting!

[editors note: we have an intern, their name is Rowan and they wrote this]

File Me Under: Improv and bad accents (good accents too, surprisingly).

What It’s All About: Scenario is an improvisational game, with an emphasis on the scene setup. There are cards with point values (1-3) and constraints that the actors choose to utilize for their scene, and then there are scenes that the audience chooses (the end result is something like ‘Actor 1 must speak like a pirate, Actor 2 must rhyme, and it takes place during a robbery in a dungeon). The scene has to last for a minute, and if one actor breaks their constraint, they don’t get their constraint points. Along with this the scene can’t stop for more than 10 seconds, so it keeps it fast-paced.

Gripes: Not enough material. There were only a few constraint cards, so the game ended rather quickly.

Time Commitment: Anywhere from 10-20 minutes.

Best For: Theater kids.

(Scenario is a prototype game designed by Naomi Hinchen. It is being playtested as part of the curation process for the Boston Festival of Indie Games)

 

Too Many Days of Playtests: Cascade & Barricade

July 21, 2014
Hot taquitos, cold bazooka!

Hot taquitos, cold bazooka!

[editors note: we have an intern, their name is Rowan and they wrote this]

File Me Under: Walls so weak they wouldn’t survive a Titan Attack, and progressively stronger walls.

What It’s All About: Buying walls of varying degrees of strength and labor, you try to have more money than anyone else.  The goal is to build walls and earn money from them while the water advances on you. The weakest wall is eliminated at the end of each round, and the water keeps going. You move yourself around the board to avoid drowning. When someone drowns, the game ends and the money is counted up.

Gripes: Paper money, confusing setup, and an inappropriate advantage to whoever starts strongest. [editors note: srsly, Paper Money, just don't]

Time Commitment: 30-40 minutes.

Best For: People who liked Eruption.

(Cascade & Barricade is a prototype game designed by Buffalo Hammer Games and available here. It is being playtested as part of the curation process for the Boston Festival of Indie Games)

Too Many Days of Playtests: Mutiny

July 20, 2014
could use a few more bare chests...

could use a few more bare chests…

[editors note: we have an intern, their name is Rowan and they wrote this]

File Me Under: Pirate anarchy (sometimes).

What It’s All About: In Mutiny, the players collectively earn treasure and mutiny against the captain if they don’t like how the treasure was divided amongst them. Each player is given a role to play on the ship, each with their own unique abilities- Captain, Quartermaster, Scout, and First Mate. The Captain must defend their actions, but the crew can join in the defense or try to mutiny against the Captain. Ensue a dice rolling numbers battle against the two sides.

Gripes: It was slightly difficult to get set up.

Time Commitment: 30-40 minutes

Best For: Fans of games that don’t require Utter Seriousness, but aren’t party games.

(Mutiny is a prototype designed/developed by John Kniespeck, Matt Susskind, Robert “Fro” Myers & Jorrie Brettin. It is being playtested as part of the curation process for the Boston Festival of Indie Games)

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